Monday, March 24, 2008
Saturday, March 15, 2008
Monday, February 11, 2008
Sunday, January 27, 2008
Yikes, haven't posted here since October?! Over the past few months I've been running this Robot Attack! blog for a media class I took. It covered games but mostly focused on robot-related video games.
I've been playing Company of Heroes, World in Conflict, Warhammer 40K, Mario Galaxy, Earth Defense Force 2017, Team Fortress 2, and Rock Band.
Rock Band's such a great game. I highly recommend it to everyone :) Ever since I started playing the game, I've developed a great deal of respect for real drummers, as I can't complete most of the songs on Hard when playing the drums.
One of the weakest aspects of Rock Band is that the songs have pretty crummy vocals. Most of the songs just aren't very good songs to sing. I can't imagine any fans of Karaoke Revolution or Singstar really getting into Rock Band for long. This game is really biased in favor of the guitar and drum players. Most Rock Band players don't seem to mind though, judging by the leaderboard statistics. Because so few people bother to pick up a microphone, I rank around #2,000 on the leaderboards. Meanwhile, my guitar and drummer position is in the #20,000 and #30,000 area! It's not because I'm so good at singing, but simply because no one is interested in singing. Still, I give Rock Band a score of 9/10.
World in Conflict is a fun RTS game, but it seems overrated to me. It scored mostly 90% scores in the press. But the game's rock-paper-scissors mechanic feels too simplistic for me to get into. The biggest strength of the game is the multi-player, where it has a very convenient pick-up-and-play system, similar to what you'd see in FPS games like Call of Duty or Battlefield. You can join a game and leave anytime you want without feeling like you're dooming your teammates by doing so. World in Conflict... 7.5/10.
After enjoying the Cloverfield film, I picked up Earth Defense Force 2017 on Ebay so I could shoot giant monsters rampaging across a city. The graphics are pretty crummy, but they get the job done. It's a simple and fun arcade shooter. Not worth the original $40-50 price tag that it released with, though! Earth Defense Force... 7/10.
Team Fortress 2 is a fun game. It seems to have become really popular, judging by how often I see it mentioned on various game sites and forums. This baffles me, as the game seems almost identical to Team Fortress Classic, which I swear I was playing around 10 years ago. I would've liked much more change to the formula. 7/10
I also played through Mass Effect a couple of times. This game was a disappointment for me. The gameplay, like in most Bioware games, is pretty terrible. The AI is awful, the shooter combat is too simple and less exciting than the Doom and Heretic games of 10 years ago. The story was top-notch and had me playing through the game in marathon sessions until I could complete it, but with poor gameplay, the game has almost no replay value once the dialogue has been fully explored. Mass Effect felt like a high-tech "Choose Your Own Adventure" book, and not an actual game. I give it a 6/10.
Mario Galaxy is almost the opposite of Mass Effect. The game play is fantastic, but has no story at all. It's fun when you're playing it, but without even a basic story to follow and propel me forward, I've had trouble actually wanting to play the game. So it's ironic. The game is far superior to Mass Effect, but without a story, it's hard to appreciate. 7/10.
I've been playing Company of Heroes, World in Conflict, Warhammer 40K, Mario Galaxy, Earth Defense Force 2017, Team Fortress 2, and Rock Band.
Rock Band's such a great game. I highly recommend it to everyone :) Ever since I started playing the game, I've developed a great deal of respect for real drummers, as I can't complete most of the songs on Hard when playing the drums.
One of the weakest aspects of Rock Band is that the songs have pretty crummy vocals. Most of the songs just aren't very good songs to sing. I can't imagine any fans of Karaoke Revolution or Singstar really getting into Rock Band for long. This game is really biased in favor of the guitar and drum players. Most Rock Band players don't seem to mind though, judging by the leaderboard statistics. Because so few people bother to pick up a microphone, I rank around #2,000 on the leaderboards. Meanwhile, my guitar and drummer position is in the #20,000 and #30,000 area! It's not because I'm so good at singing, but simply because no one is interested in singing. Still, I give Rock Band a score of 9/10.
World in Conflict is a fun RTS game, but it seems overrated to me. It scored mostly 90% scores in the press. But the game's rock-paper-scissors mechanic feels too simplistic for me to get into. The biggest strength of the game is the multi-player, where it has a very convenient pick-up-and-play system, similar to what you'd see in FPS games like Call of Duty or Battlefield. You can join a game and leave anytime you want without feeling like you're dooming your teammates by doing so. World in Conflict... 7.5/10.
After enjoying the Cloverfield film, I picked up Earth Defense Force 2017 on Ebay so I could shoot giant monsters rampaging across a city. The graphics are pretty crummy, but they get the job done. It's a simple and fun arcade shooter. Not worth the original $40-50 price tag that it released with, though! Earth Defense Force... 7/10.
Team Fortress 2 is a fun game. It seems to have become really popular, judging by how often I see it mentioned on various game sites and forums. This baffles me, as the game seems almost identical to Team Fortress Classic, which I swear I was playing around 10 years ago. I would've liked much more change to the formula. 7/10
I also played through Mass Effect a couple of times. This game was a disappointment for me. The gameplay, like in most Bioware games, is pretty terrible. The AI is awful, the shooter combat is too simple and less exciting than the Doom and Heretic games of 10 years ago. The story was top-notch and had me playing through the game in marathon sessions until I could complete it, but with poor gameplay, the game has almost no replay value once the dialogue has been fully explored. Mass Effect felt like a high-tech "Choose Your Own Adventure" book, and not an actual game. I give it a 6/10.
Mario Galaxy is almost the opposite of Mass Effect. The game play is fantastic, but has no story at all. It's fun when you're playing it, but without even a basic story to follow and propel me forward, I've had trouble actually wanting to play the game. So it's ironic. The game is far superior to Mass Effect, but without a story, it's hard to appreciate. 7/10.
Saturday, January 26, 2008
Monday, November 26, 2007
Tokyo Flash watches

Check out these cool watches O_O
I never wear watches but these seem too geeky-cool to pass up on. I might have to get myself one for Christmas :)
Friday, October 12, 2007
Come check out my Company of Heroes game idea at the Relic forums. I came up with it while thinking about World in Conflict, Team Fortress 2, and World of Warcraft. Tell me what ya think, or write a supportive post in the forum thread if you think it's a good idea!
Here's the gist of it:
"I think it'd be cool if Relic made a spin-off game (or game mode?) of COH, one that's designed more for casual gamers, for people who aren't really into RTS's, but still think COH is very impressive and fun to play.. if the game could be simplified, that is.
The idea is that instead of having each player control/build an entire army on his own, each player would instead be given a single unit (or squad) to control. If the game has 16 players, it would have 16 units/squads running around the map, battling it out. The game would mostly still play out the same way as it does currently: players would still fight over control points in order to gather resources. So, for example, Player 1 would be an Engineer squad, and nothing else. His goal would be to run around repairing friendly vehicles, setting mines, defensive structures, and so forth. And with a carefully tweaked resource system, he would have to spend resources in order to do various tasks. Meanwhile, Player 2, on the same team as Player 1, is a MG team. Player 3 is a Sherman tank. Player 4 is a Halftrack. And so forth. Each player has his strengths and weaknesses, and each has his role to play in the battle. And if any of them wanted to change to another type of unit or squad, they would select a new "class" and go."
Here's the gist of it:
"I think it'd be cool if Relic made a spin-off game (or game mode?) of COH, one that's designed more for casual gamers, for people who aren't really into RTS's, but still think COH is very impressive and fun to play.. if the game could be simplified, that is.
The idea is that instead of having each player control/build an entire army on his own, each player would instead be given a single unit (or squad) to control. If the game has 16 players, it would have 16 units/squads running around the map, battling it out. The game would mostly still play out the same way as it does currently: players would still fight over control points in order to gather resources. So, for example, Player 1 would be an Engineer squad, and nothing else. His goal would be to run around repairing friendly vehicles, setting mines, defensive structures, and so forth. And with a carefully tweaked resource system, he would have to spend resources in order to do various tasks. Meanwhile, Player 2, on the same team as Player 1, is a MG team. Player 3 is a Sherman tank. Player 4 is a Halftrack. And so forth. Each player has his strengths and weaknesses, and each has his role to play in the battle. And if any of them wanted to change to another type of unit or squad, they would select a new "class" and go."
Subscribe to:
Posts (Atom)