Sunday, August 26, 2007




Got Bioshock on launch day, completed it the next day on Medium difficulty. Great game, cool story, great writing, but terrible endings. Amazing graphics, sounds, and atmosphere.

It's not really an FPS, but an RPG from a first person perspective. Like RPGs, reflex times and hand-eye coordination isn't really what's important. What's important is that you make the right decisions that will equip your character with enough power, or the correct types of power, to take on a challenge. In this way the game feels more like a battle of number crunching, which I'm not really into. I think it's more like Neverwinter Nights than Rainbow Six Vegas. I still really enjoyed the game, but I would've liked a little more Rainbow Six Vegas and a little less Neverwinter, I guess.

Anyway, here's an idea for multiplayer Bioshock that I posted over at the Penny Arcade forums.
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I think this game, with a little (or a lot of) work, could be tweaked into a Diablo-esque style hack-and-slash game (or "plasmid and shoot" game). Or even a World of Warcraft style game. Bear with me.

Basically, the current level environments would be maintained exactly as they are. But all the singleplayer quests would be removed from the game. You and, let's say, up to 16 players can join the game and roam around Rapture as you will. Your goal? To collect ADAM (Bioshock's way of "levelling up"), rare and unique items, tonics, weapons, and to get money. Bioshock already has respawning monsters that roam the world, so that's already an online RPG element built into the game. These 16 players would freely explore and grind up the ADAM tree if they wish, or they could meet with each other to form parties. Of course, PVP combat would be an important part of the game. Your party might run into another party, with a Little Sister and a Big Daddy in the middle. So, both parties shoot the crap out of the Daddy, then after he's dead, immediately start shooting each other. The victorious party takes the ADAM and runs off. The moral choice of the game also comes into question here, too. If your party of players is "good", you kill the enemy players because you wish to rescue the Sisters, not harvest them.

Basically, it would be "World of Rapture." And I think it would fit perfectly with the ideology of Rapture.
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