Sunday, September 17, 2006

Battlefield 2142 Impressions

I got into the 2142 beta test which just recently ended, and here are my impressions. If you're on the fence about whether or not you want to buy it next month, this might be useful.

I'll be getting 2142, even though right now I prefer BF2/SF/POE2 over what I saw in the 2142 beta. But it's still a fun game. The single map we got in the beta was kinda crummy. But hopefully we'll get some Sharqi/Karkand/Maashtur style maps in the full game.

-less dolphin diving. When going prone, your crosshair takes a while to stabilise.
-Support MG weapon now useful/accurate. The gun actually gets more accurate as you shoot it longer, similar to how the HWGuy's machine gun worked in Team Fortress. Cool!
-No instant-healing from medkits. Kits gradually increase your health as you stand by it.
-Aircraft are easier to fly for people without a joystick.
-Cool things that encourage people to form squads. Many special items are not available for use unless a squad has 4 peeps. That's cool.
-Landing an "Aliens movie"-style hover craft onboard the enemy Titan once its shields go down. Sweet.

-First-person Muzzle flashes for many of the weapons/turrets are extremely large and obscure your view. Very annoying!
-Aircraft aren't fun to fly anymore. They hover around in a clumsy fashion. As a flight sim fan, this was a huge setback to me.
-Very slow weapon/item unlock progression. In BF2, you begin the game with 6 primary weapons, grenades, smoke grenades, and so forth. In BF2142, you start the game with just 4 primary weapons available.. and it will apparently take a VERY long time to get any more primary weapons. AND you need to unlock standard grenades! Blech!
-Infantry experience feels like a big step backward from what we saw in Special Forces. Where's my grappling hook? Zip line? This is 2142... shouldn't someone at least have a jetpack or something? For a sci-fi game, 2142 is very ho-hum on its take on the future.

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